Game Credits
[ ] = Referenced by Name
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
A Plague Tale: Innocence(Asobo Studio / Focus Home Entertainment)
- 5.3 Game Information – 00:53
ABZÛ(Giant Squid / 505 Games)
Apex Legends(Respawn Entertainment / Electronic Arts)
- 4.1 Introduction to Analog Sensitivity – 01:29
- 4.3 Outer Threshold – 00:15 / [00:34]
- 4.4 Response Curves – 00:18 / [01:30]
Arise: A Simple Story(Piccolo Studio / Techland Publishing)
- 7.2 Alternative Actions – 03:35
Armello(League of Geeks)
- 6.4 Timing Elements – 02:36
Asphalt 9: Legends(Gameloft)
- 4.7 Input Methods – 00:17 / [00:54]
Battlefield V(EA DICE / Electronic Arts)
- 2.2 Remapping – 01:40
- 2.8 Reducing the Total Number of Inputs – 01:29 / [02:02]
- 4.1 Introduction to Analog Sensitivity – 00:10 / 00:38
- 4.2 Inner Deadzone – [01:37]
- 4.3 Outer Threshold – 00:23 / [00:56]
- 4.5 Action Values – [00:29] / [01:05]
- 4.8 Contextual Analog Settings – [00:18]
- 5.6 Testing Configurations – 01:07
- 6.3 Game Difficulty – 00:16
Brawlhalla(Blue Mammoth Games / Ubisoft)
- 6.5 Analog Action Assists – 00:42 / [01:07]
Broken Age(Doublefine Productions)
- 1.1 Introduction to Input Devices – 00:26
- 3.1 Introduction to Input Interactions – 00:53
- 3.3 Continuous Holds – 00:17
- 3.6 Input Methods – [00:16]
- 4.1 Introduction to Analog Sensitivity – 01:13
Brothers: A Tale of Two Sons(Starbreeze Studios / 505 Games)
- 7.2 Alternative Actions – [03:23]
Cadence of Hyrule: Crypt of the Necrodancer Featuring The Legend of Zelda(Brace Yourself Games / Nintendo)
- 6.4 Timing Elements – [01:29]
Call of Duty: Black Ops 4(Treyarch / Activision)
- 3.7 Contextual Interactions – [00:17]
Call of Duty: Modern Warfare(Infinity Ward / Activision)
- 1.5 Input Methods – 01:29
- 2.1 Introduction to Action Mapping – 00:39
- 2.5 Interchanging Analog with Digital – 00:31
- 4.4 Response Curves – 00:23
- 6.5 Analog Action Assists – [04:10]
Call of Duty: Warzone(Infinity Ward + Raven Software / Activision)
- 5.3 Game Information – 00:29
- 5.4 Feedback – 00:14
- 5.5 Settings Information – 04:49
- 6.5 Analog Action Assists – [03:50] / [04:38]
Celeste(Matt Makes Games)
- 2.3 Input Stacking – [00:45]
- 5.5 Settings Information – 00:57
- 6.1 Introduction to Assistance – 00:23
- 6.2 Player Strength – [00:46] / [01:27] / [01:58]
- 6.3 Game Difficulty – 03:08
- 6.4 Timing Elements – 00:20 / [02:07]
Copilot(Microsoft)
- 1.1 Introduction to Input Devices – [00:21]
- 1.3 Simultaneous Input – [01:48]
Cuphead(Studio MDHR)
- 2.1 Introduction to Action Mapping – 00:10
- 2.5 Interchanging Analog with Digital – [02:04]
- 5.2 Action Information – 02:39 / 03:27
Dark Souls Remastered(FromSoftware + QLOC / Bandai Namco Entertainment)
- 2.7 Contextual Mapping – [01:31]
Day of the Tentacle Remastered(Doublefine Productions)
- 7.2 Alternative Actions – 00:31
Days Gone(Bend Studio / Sony Interactive Entertainment)
- 2.6 Input Methods – [01:17]
Dead Cells(Motion Twin + Evil Empire / Motion Twin)
- 5.3 Game Information – 01:20
Destiny 2(Bungie)
- 3.2 Configuring Interactions – 00:41 / 00:57
- 3.8 Reducing the Total Number of Inputs – 00:44
Devil May Cry 5(Capcom)
- 7.4 Automatic Analog Actions – 02:47
- 7.5 Action Predictions – [01:13]
DiRT Rally 2.0(Codemasters)
- 1.3 Simultaneous Input – 01:56
- 2.5 Interchanging Analog with Digital – 00:58
- 4.1 Introduction to Analog Sensitivity – 00:17
- 4.2 Inner Deadzone – 01:17
- 4.5 Action Values – [01:26]
- 5.6 Testing Configurations – 00:57
Donkey Kong Country: Tropical Freeze(Retro Studios / Nintendo)
- 6.2 Player Strength – 00:14
Dreams(Media Molecule / Sony Interactive Entertainment)
- 4.7 Input Methods – [00:21]
Eagle Island(Pixelnicks / Screenwave Media)
- 1.4 Blocking Input Devices – [00:46]
Elite Dangerous(Frontier Developments)
Far Cry 5(Ubisoft Montreal + Ubisoft Toronto / Ubisoft)
- 7.4 Automatic Analog Actions – 00:42
Farm Together(Milkstone Studios)
- 2.5 Interchanging Analog with Digital – 00:15 / 01:47
- 2.8 Reducing the Total Number of Inputs – 00:35
FIFA 20(EA Sports)
- 1.1 Introduction to Input Devices – 00:24 / 00:40
- 1.2 Supporting Multiple Input Devices – [01:00]
- 1.5 Input Methods – 00:16 / 01:33
- 2.2 Remapping – 00:56
- 2.7 Contextual Mapping – 00:27
- 2.8 Reducing the Total Number of Inputs – 02:32
- 4.8 Contextual Analog Settings – 01:12
- 5.2 Action Information – 00:50 / 03:00
- 5.5 Settings Information – 00:17 / 02:42
- 5.6 Testing Configurations – 00:30
- 6.1 Introduction to Assistance – 00:48
- 6.2 Player Strength – [01:03]
- 6.3 Game Difficulty – 00:21
- 6.4 Timing Elements – 02:49
- 6.5 Analog Action Assists – 00:14 / [05:28]
FIFA 21(EA Sports)
- 2.8 Reducing the Total Number of Inputs – 03:42
- 7.1 Introduction to Simplification – 00:23
- 7.2 Alternative Actions – 00:52 / [02:13]
- 7.3 Automatic Digital Actions – [02:06]
- 7.5 Action Predictions – [00:16]
Final Fantasy VII Remake(Square Enix Business Division 1 / Square Enix)
- 5.5 Settings Information – [03:16]
Fortnite(Epic Games)
- 2.7 Contextual Mapping – 00:16
- 2.8 Reducing the Total Number of Inputs – 01:34
- 3.2 Configuring Interactions – 01:05
- 3.4 Set Duration Holds – [00:18]
- 4.1 Introduction to Analog Sensitivity – 00:23 / 00:44
- 4.2 Inner Deadzone – [00:15]
- 4.4 Response Curves – 00:29
- 4.5 Action Values – 00:17
- 5.5 Settings Information – 04:05
- 6.5 Analog Action Assists – 03:32
Forza Horizon 4(Playground Games / Microsoft Studios)
- 2.2 Remapping – [02:09]
- 2.8 Reducing the Total Number of Inputs – 01:17
- 4.2 Inner Deadzone – 02:26
- 4.3 Outer Threshold – [01:17]
- 4.5 Action Values – 00:21
- 5.1 Introduction to Information – 00:32
- 5.5 Settings Information – 04:39
Forza Motorsport 7(Turn 10 Studios / Microsoft Studios)
- 5.5 Settings Information – 03:37
- 6.1 Introduction to Assistance – 00:17
- 6.5 Analog Action Assists – [01:23]
- 7.2 Alternative Actions – 01:50
- 7.4 Automatic Analog Actions – 00:33 / [01:09]
Gears 5(The Coalition / Xbox Game Studios)
- 1.2 Supporting Multiple Input Devices – [01:47]
- 2.8 Reducing the Total Number of Inputs – [03:23]
- 5.2 Action Information – 03:35
- 5.3 Game Information – 02:05
- 5.5 Settings Information – 00:40 / 02:21
Ghost of Tsushima(Sucker Punch Productions / Sony Interactive Entertainment)
- 5.3 Game Information – 00:37
- 5.5 Settings Information – 02:01
- 6.3 Game Difficulty – 00:51 / [02:42]
- 6.4 Timing Elements – [00:52]
- 7.4 Automatic Analog Actions – 01:26
GNOG(KO_OP / Double Fine Presents)
- 1.1 Introduction to Input Devices – 00:11
- 1.2 Supporting Multiple Input Devices – [00:35]
- 1.3 Simultaneous Input – 00:37
- 7.2 Alternative Actions – [01:00]
God of War(Santa Monica Studio / Sony Interactive Entertainment)
- 2.4 Simultaneous Inputs – [00:17]
- 3.1 Introduction to Input Interactions – 00:11
- 3.5 Repeated Presses – [00:24] / 01:55
- 3.8 Reducing the Total Number of Inputs – 00:18 / [00:57]
- 5.2 Action Information – [01:10]
- 5.3 Game Information – 03:06
- 5.4 Feedback – [00:57]
- 6.3 Game Difficulty – 00:55
- 7.1 Introduction to Simplification – 00:10
- 7.2 Alternative Actions – [02:54]
- 7.4 Automatic Analog Actions – 02:28
Gorogoa(Buried Signal / Annapurna Interactive)
- 4.1 Introduction to Analog Sensitivity – 00:29
- 4.5 Action Values – [001:36]
Gran Turismo Sport(Polyphony Digital / Sony Interactive Entertainment)
- 2.1 Introduction to Action Mapping – 00:37
- 2.2 Remapping – 00:32
- 2.6 Input Methods – 00:15
Gravity Rush 2(Team Gravity / Sony Interactive Entertainment)
- 2.6 Input Methods – [00:52]
Grindstone(Capybara Games)
- 1.5 Input Methods – [01:24]
Hob(Runic Games + Panic Button / Perfect World Entertainment)
- 3.3 Continuous Holds – [01:12]
Hollow Knight(Team Cherry)
- 2.2 Remapping – 01:28 / [01:56]
If Found...(Dreamfeel / Annapurna Interactive)
- 6.5 Analog Action Assists – 00:50
Madden 21(EA Sports)
- 6.3 Game Difficulty – 00:38
Mario Kart 8 Deluxe(Nintendo EAD / Nintendo)
- 1.1 Introduction to Input Devices – 00:34
- 1.2 Supporting Multiple Input Devices – [00:18]
- 2.6 Input Methods – [00:35]
- 7.1 Introduction to Simplification – 00:30
- 7.3 Automatic Digital Actions – [00:48]
- 7.4 Automatic Analog Actions – [01:48]
Marvel's Spider-Man(Insomniac Games / Sony Interactive Entertainment)
- 3.1 Introduction to Input Interactions – 00:32
- 7.3 Automatic Digital Actions – [02:46]
Metro Exodus(4A Games / Deep Silver)
- 3.2 Configuring Interactions – 00:50
- 3.5 Repeated Presses – [01:24]
- 6.3 Game Difficulty – 01:08
Minecraft(Mojang / Microsoft Studios)
- 6.3 Game Difficulty – 00:28
- 6.5 Analog Action Assists – 00:59
- 7.3 Automatic Digital Actions – [01:50]
Monster Hunter: World(Capcom)
- 5.2 Action Information – 00:24 / [01:38]
- 5.3 Game Information – [01:07] / 02:25
- 5.6 Testing Configurations – 00:41
Moving Out(Devm Games + SMG Studio / Team 17)
- 6.3 Game Difficulty – 02:52
- 6.4 Timing Elements – 02:27
NHL 20(EA Sports)
- 2.8 Reducing the Total Number of Inputs – [02:48]
Nowhere Prophet(Sharkbomb Studios / No More Robots)
- 7.2 Alternative Actions – [01:20]
Oceanhorn 2: Knights of the Last Realm(Cornfox & Bros.)
- 1.1 Introduction to Input Devices – 00:47
- 1.2 Supporting Multiple Input Devices – [01:16]
- 1.5 Input Methods – 00:33
Ori and the Will of the Wisps(Moon Studios / Xbox Game Studios)
- 1.3 Simultaneous Input – [01:04]
Outer Wilds(Moebius Digital / Annapurna Interactive)
- 3.2 Configuring Interactions – 00:24
- 5.2 Action Information – 01:27
- 5.3 Game Information – 02:43
- 6.4 Timing Elements – 00:24
- 7.2 Alternative Actions – 01:39
- 7.3 Automatic Digital Actions – [01:05]
- 7.4 Automatic Analog Actions – [03:34]
Overcooked! 2(Ghost Town Games + Team 17 / Team 17)
- 5.6 Testing Configurations – 00:16
Overwatch(Blizzard Entertainment)
- 2.7 Contextual Mapping – [00:34]
Owlboy(D-Pad Studio)
- 5.2 Action Information – 00:47 / 02:44
PUBG Mobile(Lightspeed & Quantum Studio / Tencent Games)
- 3.2 Configuring Interactions – 00:31
Pyre(Supergiant Games)
- 6.5 Analog Action Assists – 00:28 / [05:51]
Rain World(Video Cult / Adult Swim Games)
- 5.2 Action Information – [02:24]
- 5.6 Testing Configurations – 00:48
Red Dead Redemption 2(Rockstar Games)
- 1.5 Input Methods – 01:45
- 3.2 Configuring Interactions – 01:11
- 3.5 Repeated Presses – [01:05]
- 6.3 Game Difficulty – 03:28
- 6.5 Analog Action Assists – 02:24 / 02:49 / 04:05 / [05:00]
- 7.1 Introduction to Simplification – 00:39
- 7.2 Alternative Actions – 00:15 / [02:27]
- 7.4 Automatic Analog Actions – 00:18 / [00:57]
Rocket League(Psyonix)
- 4.2 Inner Deadzone – 01:21
Sayonara Wild Hearts(Simogo / Annapurna Interactive)
- 1.5 Input Methods – [01:09]
Sea of Thieves(Rare / Microsoft Studios)
- 1.2 Supporting Multiple Input Devices – [02:01]
- 1.5 Input Methods – 00:27
- 2.1 Introduction to Action Mapping – 00:25
- 2.2 Remapping – 01:12
- 2.8 Reducing the Total Number of Inputs – [00:47] / 02:56
- 3.1 Introduction to Input Interactions – 00:27
- 3.2 Configuring Interactions – 01:32
- 3.3 Continuous Holds – [01:59]
- 3.4 Set Duration Holds – 01:09
- 4.8 Contextual Analog Settings – [00:27]
- 5.3 Game Information – 02:08
- 5.4 Feedback – 00:34
- 5.5 Settings Information – 00:33
- 7.4 Automatic Analog Actions – [03:31]
Sekiro: Shadows Die Twice(FromSoftware / Activision)
- 7.4 Automatic Analog Actions – 02:06
Shadow of the Tomb Raider(Eidos-Montréal / Square Enix)
- 2.8 Reducing the Total Number of Inputs – [03:07]
- 6.1 Introduction to Assistance – 00:42
- 6.3 Game Difficulty – 00:43 / [01:29]
Slay the Spire(MegaCrit / Humble Bundle)
- 2.7 Contextual Mapping – 00:31 / [01:41]
Splatoon 2(Nintendo EPD / Nintendo)
- 2.6 Input Methods – [01:07]
- 4.7 Input Methods – [00:44]
Spyro Reignited Trilogy(Toys For Bob / Activision)
- 7.4 Automatic Analog Actions – [02:55]
Star Wars Battlefront II(EA DICE / Electronic Arts)
- 6.2 Player Strength – 00:20
- 6.3 Game Difficulty – 00:48 / 02:31
- 6.5 Analog Action Assists – [03:11]
Star Wars Jedi: Fallen Order(Respawn Entertainment / Electronic Arts)
- 6.3 Game Difficulty – 01:13
Star Wars: Squadrons(Motive Studios / Electronic Arts)
Steam Input(Valve)
- 4.4 Response Curves – [00:53]
Super Mario Maker 2(Nintendo EPD / Nintendo)
- 5.2 Action Information – 00:15
- 5.3 Game Information – 00:17 / 02:12
Super Mario Odyssey(Nintendo EPD / Nintendo)
- 5.2 Action Information – 00:29 / 01:54 / 02:51
- 5.3 Game Information – 00:24 / [03:22]
- 5.5 Settings Information – 01:11
- 6.1 Introduction to Assistance – 00:11
- 6.2 Player Strength – [00:32]
- 7.2 Alternative Actions – [03:10]
Super Smash Bros. Ultimate(Bandai Namco Studios + Sora Ltd. / Nintendo)
- 2.2 Remapping – [00:16] / 01:19
- 2.8 Reducing the Total Number of Inputs – [02:37]
- 5.2 Action Information – 02:48
- 5.3 Game Information – 02:18
- 5.6 Testing Configurations – 00:26 / 01:30
- 6.2 Player Strength – 02:14
- 6.4 Timing Elements – 03:57
SUPERHOT(SUPERHOT Team)
- 2.6 Input Methods – [01:13]
- 4.4 Response Curves – 01:05
- 4.5 Action Values – 00:55
- 4.7 Input Methods – 00:21
The Elder Scrolls V: Skyrim VR(Bethesda Game Studios / Bethesda Softworks)
- 1.5 Input Methods – [00:50]
The Gardens Between(The Voxel Agents)
- 1.3 Simultaneous Input – 02:09
- 5.5 Settings Information – 02:32
- 7.2 Alternative Actions – 02:10
The Last of Us Part II(Naughty Dog / Sony Interactive Entertainment)
- 2.8 Reducing the Total Number of Inputs – 01:41
- 3.3 Continuous Holds – [00:34]
- 3.4 Set Duration Holds – [01:28]
- 3.5 Repeated Presses – [01:59]
- 4.6 Individual Axes and Directions – [00:19]
- 4.8 Contextual Analog Settings – [00:49]
- 5.1 Introduction to Information – 00:38
- 5.2 Action Information – 00:36 / 00:56 / [03:14]
- 5.3 Game Information – [01:47] / 02:36 / 03:01 / 03:12
- 5.5 Settings Information – [01:20] / [02:56] / 03:53 / 04:11
- 6.1 Introduction to Assistance – 00:33
- 6.2 Player Strength – 01:48
- 6.3 Game Difficulty – 00:32 / [02:02] / [03:16]
- 6.4 Timing Elements – 00:15 / 00:34 / 01:44
- 6.5 Analog Action Assists – 04:22 / 04:45 / [05:15]
- 7.1 Introduction to Simplification – 00:44
- 7.3 Automatic Digital Actions – 00:17 / 01:36 / [02:20]
- 7.4 Automatic Analog Actions – [03:09]
The Legend of Zelda: Breath of the Wild(Nintendo EPD / Nintendo)
- 1.1 Introduction to Input Devices – 00:49
- 5.3 Game Information – 00:45
The Talos Principle(Croteam / Devolver Digital)
- 6.5 Analog Action Assists – 03:01
Tom Clancy's Ghost Recon Breakpoint(Ubisoft Paris / Ubisoft)
- 1.3 Simultaneous Input – 00:18 / [01:37]
- 1.4 Blocking Input Devices – [00:17]
- 2.2 Remapping – 01:05
- 2.4 Simultaneous Inputs – [00:40]
- 2.7 Contextual Mapping – 00:22 / [01:19]
- 3.1 Introduction to Input Interactions – 00:47
- 3.3 Continuous Holds – [01:33]
- 3.5 Repeated Presses – 01:43
- 3.8 Reducing the Total Number of Inputs – 00:31 / [01:28]
- 5.2 Action Information – 02:05
- 5.5 Settings Information – 03:59 / 04:23
- 6.3 Game Difficulty – 01:18
- 6.5 Analog Action Assists – 02:36
Tom Clancy's Rainbow Six Siege(Ubisoft Montreal + Ubisoft Toronto / Ubisoft)
- 1.3 Simultaneous Input – 00:50
- 4.1 Introduction to Analog Sensitivity – 01:00
- 4.6 Individual Axes and Directions – [00:37]
Tom Clancy's The Division 2(Massive Entertainment / Ubisoft)
- 1.5 Input Methods – 00:36
- 5.1 Introduction to Information – 00:10
- 5.2 Action Information – 00:38 / 03:08 / 03:35
- 5.3 Game Information – 03:18
Tomb Raider: Definitive Edition(Crystal Dynamics / Square Enix)
- 1.5 Input Methods – 00:35
Uncharted 4: A Thief's End(Naughty Dog / Sony Interactive Entertainment)
- 3.1 Introduction to Input Interactions – 00:39
- 3.2 Configuring Interactions – 00:19 / 01:39
- 3.5 Repeated Presses – 00:16
- 5.1 Introduction to Information – 00:25
- 5.3 Game Information – 02:54
- 5.5 Settings Information – 00:48
Unravel 2(Coldwood Interactive / Electronic Arts)
- 5.3 Game Information – 02:48
- 6.4 Timing Elements – 01:09
Untitled Goose Game(House House / Panic)
- 2.1 Introduction to Action Mapping – 00:49
- 2.3 Input Stacking – 00:16
- 2.5 Interchanging Analog with Digital – [01:29]
- 5.1 Introduction to Information – 00:20
What Remains of Edith Finch(Giant Sparrow / Annapurna Interactive)
- 6.5 Analog Action Assists – 03:23
Xbox Accessories App(Microsoft)
- 4.2 Inner Deadzone – 02:17
- 4.4 Response Curves – 00:34