Game Credits

[ ] = Referenced by Name

A B C D E F G H  I  J K L M N O P Q R S T U V W X Y Z


A Plague Tale: Innocence
(Asobo Studio / Focus Home Entertainment)

  1. 5.3    Game Information – 00:53


ABZÛ
(Giant Squid / 505 Games)

  1. 3.1    Introduction to Input Interactions – 00:19


Apex Legends
(Respawn Entertainment / Electronic Arts)

  1. 4.1    Introduction to Analog Sensitivity – 01:29
  2. 4.3    Outer Threshold – 00:15 / [00:34]
  3. 4.4    Response Curves – 00:18 / [01:30]


Arise: A Simple Story
(Piccolo Studio / Techland Publishing)

  1. 7.2    Alternative Actions – 03:35


Armello
(League of Geeks)

  1. 6.4    Timing Elements – 02:36


Asphalt 9: Legends
(Gameloft)

  1. 4.7    Input Methods – 00:17 / [00:54]


Battlefield V
(EA DICE / Electronic Arts)

  1. 2.2    Remapping – 01:40
  2. 2.8    Reducing the Total Number of Inputs – 01:29 / [02:02]
  3. 4.1    Introduction to Analog Sensitivity – 00:10 / 00:38
  4. 4.2    Inner Deadzone – [01:37]
  5. 4.3    Outer Threshold – 00:23 / [00:56]
  6. 4.5    Action Values – [00:29] / [01:05]
  7. 4.8    Contextual Analog Settings – [00:18]
  8. 5.6    Testing Configurations – 01:07
  9. 6.3    Game Difficulty – 00:16


Brawlhalla
(Blue Mammoth Games / Ubisoft)

  1. 6.5    Analog Action Assists – 00:42 / [01:07]


Broken Age
(Doublefine Productions)

  1. 1.1    Introduction to Input Devices – 00:26
  2. 3.1    Introduction to Input Interactions – 00:53
  3. 3.3    Continuous Holds – 00:17
  4. 3.6    Input Methods – [00:16]
  5. 4.1    Introduction to Analog Sensitivity – 01:13


Brothers: A Tale of Two Sons
(Starbreeze Studios / 505 Games)

  1. 7.2    Alternative Actions – [03:23]


Cadence of Hyrule: Crypt of the Necrodancer Featuring The Legend of Zelda
(Brace Yourself Games / Nintendo)

  1. 6.4    Timing Elements – [01:29]


Call of Duty: Black Ops 4
(Treyarch / Activision)

  1. 3.7    Contextual Interactions – [00:17]


Call of Duty: Modern Warfare
(Infinity Ward / Activision)

  1. 1.5    Input Methods – 01:29
  2. 2.1    Introduction to Action Mapping – 00:39
  3. 2.5    Interchanging Analog with Digital – 00:31
  4. 4.4    Response Curves – 00:23
  5. 6.5    Analog Action Assists – [04:10]


Call of Duty: Warzone
(Infinity Ward + Raven Software / Activision)

  1. 5.3    Game Information – 00:29
  2. 5.4    Feedback – 00:14
  3. 5.5    Settings Information – 04:49
  4. 6.5    Analog Action Assists – [03:50] / [04:38]


Celeste
(Matt Makes Games)

  1. 2.3    Input Stacking – [00:45]
  2. 5.5    Settings Information – 00:57
  3. 6.1    Introduction to Assistance – 00:23
  4. 6.2    Player Strength – [00:46] / [01:27] / [01:58]
  5. 6.3    Game Difficulty – 03:08
  6. 6.4    Timing Elements – 00:20 / [02:07]


Copilot
(Microsoft)

  1. 1.1    Introduction to Input Devices – [00:21]
  2. 1.3    Simultaneous Input – [01:48]


Cuphead
(Studio MDHR)

  1. 2.1    Introduction to Action Mapping – 00:10
  2. 2.5    Interchanging Analog with Digital – [02:04]
  3. 5.2    Action Information – 02:39 / 03:27


Dark Souls Remastered
(FromSoftware + QLOC / Bandai Namco Entertainment)

  1. 2.7    Contextual Mapping – [01:31]


Day of the Tentacle Remastered
(Doublefine Productions)

  1. 7.2    Alternative Actions – 00:31


Days Gone
(Bend Studio / Sony Interactive Entertainment)

  1. 2.6    Input Methods – [01:17]


Dead Cells
(Motion Twin + Evil Empire / Motion Twin)

  1. 5.3    Game Information – 01:20


Destiny 2
(Bungie)

  1. 3.2    Configuring Interactions – 00:41 / 00:57
  2. 3.8    Reducing the Total Number of Inputs – 00:44


Devil May Cry 5
(Capcom)

  1. 7.4    Automatic Analog Actions – 02:47
  2. 7.5    Action Predictions – [01:13]


DiRT Rally 2.0
(Codemasters)

  1. 1.3    Simultaneous Input – 01:56
  2. 2.5    Interchanging Analog with Digital – 00:58
  3. 4.1    Introduction to Analog Sensitivity – 00:17
  4. 4.2    Inner Deadzone – 01:17
  5. 4.5    Action Values – [01:26]
  6. 5.6    Testing Configurations – 00:57


Donkey Kong Country: Tropical Freeze
(Retro Studios / Nintendo)

  1. 6.2    Player Strength – 00:14


Dreams
(Media Molecule / Sony Interactive Entertainment)

  1. 4.7    Input Methods – [00:21]


Eagle Island
(Pixelnicks / Screenwave Media)

  1. 1.4    Blocking Input Devices – [00:46]


Elite Dangerous
(Frontier Developments)

  1. 1.1    Introduction to Input Devices – 00:29


Far Cry 5
(Ubisoft Montreal + Ubisoft Toronto / Ubisoft)

  1. 7.4    Automatic Analog Actions – 00:42


Farm Together
(Milkstone Studios)

  1. 2.5    Interchanging Analog with Digital – 00:15 / 01:47
  2. 2.8    Reducing the Total Number of Inputs – 00:35


FIFA 20
(EA Sports)

  1. 1.1    Introduction to Input Devices – 00:24 / 00:40
  2. 1.2    Supporting Multiple Input Devices – [01:00]
  3. 1.5    Input Methods – 00:16 / 01:33
  4. 2.2    Remapping – 00:56
  5. 2.7    Contextual Mapping – 00:27
  6. 2.8    Reducing the Total Number of Inputs – 02:32
  7. 4.8    Contextual Analog Settings – 01:12
  8. 5.2    Action Information – 00:50 / 03:00
  9. 5.5    Settings Information – 00:17 / 02:42
  10. 5.6    Testing Configurations – 00:30
  11. 6.1    Introduction to Assistance – 00:48
  12. 6.2    Player Strength – [01:03]
  13. 6.3    Game Difficulty – 00:21
  14. 6.4    Timing Elements – 02:49
  15. 6.5    Analog Action Assists – 00:14 / [05:28]


FIFA 21
(EA Sports)

  1. 2.8    Reducing the Total Number of Inputs – 03:42
  2. 7.1    Introduction to Simplification – 00:23
  3. 7.2    Alternative Actions – 00:52 / [02:13]
  4. 7.3    Automatic Digital Actions – [02:06]
  5. 7.5    Action Predictions – [00:16]


Final Fantasy VII Remake
(Square Enix Business Division 1 / Square Enix)

  1. 5.5    Settings Information – [03:16]


Fortnite
(Epic Games)

  1. 2.7    Contextual Mapping – 00:16
  2. 2.8    Reducing the Total Number of Inputs – 01:34
  3. 3.2    Configuring Interactions – 01:05
  4. 3.4    Set Duration Holds – [00:18]
  5. 4.1    Introduction to Analog Sensitivity – 00:23 / 00:44
  6. 4.2    Inner Deadzone – [00:15]
  7. 4.4    Response Curves – 00:29
  8. 4.5    Action Values – 00:17
  9. 5.5    Settings Information – 04:05
  10. 6.5    Analog Action Assists – 03:32


Forza Horizon 4
(Playground Games / Microsoft Studios)

  1. 2.2    Remapping – [02:09]
  2. 2.8    Reducing the Total Number of Inputs – 01:17
  3. 4.2    Inner Deadzone – 02:26
  4. 4.3    Outer Threshold – [01:17]
  5. 4.5    Action Values – 00:21
  6. 5.1    Introduction to Information – 00:32
  7. 5.5    Settings Information – 04:39


Forza Motorsport 7
(Turn 10 Studios / Microsoft Studios)

  1. 5.5    Settings Information – 03:37
  2. 6.1    Introduction to Assistance – 00:17
  3. 6.5    Analog Action Assists – [01:23]
  4. 7.2    Alternative Actions – 01:50
  5. 7.4    Automatic Analog Actions – 00:33 / [01:09]


Gears 5
(The Coalition / Xbox Game Studios)

  1. 1.2    Supporting Multiple Input Devices – [01:47]
  2. 2.8    Reducing the Total Number of Inputs – [03:23]
  3. 5.2    Action Information – 03:35
  4. 5.3    Game Information – 02:05
  5. 5.5    Settings Information – 00:40 / 02:21


Ghost of Tsushima
(Sucker Punch Productions / Sony Interactive Entertainment)

  1. 5.3    Game Information – 00:37
  2. 5.5    Settings Information – 02:01
  3. 6.3    Game Difficulty – 00:51 / [02:42]
  4. 6.4    Timing Elements – [00:52]
  5. 7.4    Automatic Analog Actions – 01:26


GNOG
(KO_OP / Double Fine Presents)

  1. 1.1    Introduction to Input Devices – 00:11
  2. 1.2    Supporting Multiple Input Devices – [00:35]
  3. 1.3    Simultaneous Input – 00:37
  4. 7.2    Alternative Actions – [01:00]


God of War
(Santa Monica Studio / Sony Interactive Entertainment)

  1. 2.4    Simultaneous Inputs – [00:17]
  2. 3.1    Introduction to Input Interactions – 00:11
  3. 3.5    Repeated Presses – [00:24] / 01:55
  4. 3.8    Reducing the Total Number of Inputs – 00:18 / [00:57]
  5. 5.2    Action Information – [01:10]
  6. 5.3    Game Information – 03:06
  7. 5.4    Feedback – [00:57]
  8. 6.3    Game Difficulty – 00:55
  9. 7.1    Introduction to Simplification – 00:10
  10. 7.2    Alternative Actions – [02:54]
  11. 7.4    Automatic Analog Actions – 02:28


Gorogoa
(Buried Signal / Annapurna Interactive)

  1. 4.1    Introduction to Analog Sensitivity – 00:29
  2. 4.5    Action Values – [001:36]


Gran Turismo Sport
(Polyphony Digital / Sony Interactive Entertainment)

  1. 2.1    Introduction to Action Mapping – 00:37
  2. 2.2    Remapping – 00:32
  3. 2.6    Input Methods – 00:15


Gravity Rush 2
(Team Gravity / Sony Interactive Entertainment)

  1. 2.6    Input Methods – [00:52]


Grindstone
(Capybara Games)

  1. 1.5    Input Methods – [01:24]


Hob
(Runic Games + Panic Button / Perfect World Entertainment)

  1. 3.3    Continuous Holds – [01:12]


Hollow Knight
(Team Cherry)

  1. 2.2    Remapping – 01:28 / [01:56]


If Found...
(Dreamfeel / Annapurna Interactive)

  1. 6.5    Analog Action Assists – 00:50


Madden 21
(EA Sports)

  1. 6.3    Game Difficulty – 00:38


Mario Kart 8 Deluxe
(Nintendo EAD / Nintendo)

  1. 1.1    Introduction to Input Devices – 00:34
  2. 1.2    Supporting Multiple Input Devices – [00:18]
  3. 2.6    Input Methods – [00:35]
  4. 7.1    Introduction to Simplification – 00:30
  5. 7.3    Automatic Digital Actions – [00:48]
  6. 7.4    Automatic Analog Actions – [01:48]


Marvel's Spider-Man
(Insomniac Games / Sony Interactive Entertainment)

  1. 3.1    Introduction to Input Interactions – 00:32
  2. 7.3    Automatic Digital Actions – [02:46]


Metro Exodus
(4A Games / Deep Silver)

  1. 3.2    Configuring Interactions – 00:50
  2. 3.5    Repeated Presses – [01:24]
  3. 6.3    Game Difficulty – 01:08


Minecraft
(Mojang / Microsoft Studios)

  1. 6.3    Game Difficulty – 00:28
  2. 6.5    Analog Action Assists – 00:59
  3. 7.3    Automatic Digital Actions – [01:50]


Monster Hunter: World
(Capcom)

  1. 5.2    Action Information – 00:24 / [01:38]
  2. 5.3    Game Information – [01:07] / 02:25
  3. 5.6    Testing Configurations – 00:41


Moving Out
(Devm Games + SMG Studio / Team 17)

  1. 6.3    Game Difficulty – 02:52
  2. 6.4    Timing Elements – 02:27


NHL 20
(EA Sports)

  1. 2.8    Reducing the Total Number of Inputs – [02:48]


Nowhere Prophet
(Sharkbomb Studios / No More Robots)

  1. 7.2    Alternative Actions – [01:20]


Oceanhorn 2: Knights of the Last Realm
(Cornfox & Bros.)

  1. 1.1    Introduction to Input Devices – 00:47
  2. 1.2    Supporting Multiple Input Devices – [01:16]
  3. 1.5    Input Methods – 00:33


Ori and the Will of the Wisps
(Moon Studios / Xbox Game Studios)

  1. 1.3    Simultaneous Input – [01:04]


Outer Wilds
(Moebius Digital / Annapurna Interactive)

  1. 3.2    Configuring Interactions – 00:24
  2. 5.2    Action Information – 01:27
  3. 5.3    Game Information – 02:43
  4. 6.4    Timing Elements – 00:24
  5. 7.2    Alternative Actions – 01:39
  6. 7.3    Automatic Digital Actions – [01:05]
  7. 7.4    Automatic Analog Actions – [03:34]


Overcooked! 2
(Ghost Town Games + Team 17 / Team 17)

  1. 5.6    Testing Configurations – 00:16


Overwatch
(Blizzard Entertainment)

  1. 2.7    Contextual Mapping – [00:34]


Owlboy
(D-Pad Studio)

  1. 5.2    Action Information – 00:47 / 02:44


PUBG Mobile
(Lightspeed & Quantum Studio / Tencent Games)

  1. 3.2    Configuring Interactions – 00:31


Pyre
(Supergiant Games)

  1. 6.5    Analog Action Assists – 00:28 / [05:51]


Rain World
(Video Cult / Adult Swim Games)

  1. 5.2    Action Information – [02:24]
  2. 5.6    Testing Configurations – 00:48


Red Dead Redemption 2
(Rockstar Games)

  1. 1.5    Input Methods – 01:45
  2. 3.2    Configuring Interactions – 01:11
  3. 3.5    Repeated Presses – [01:05]
  4. 6.3    Game Difficulty – 03:28
  5. 6.5    Analog Action Assists – 02:24 / 02:49 / 04:05 / [05:00]
  6. 7.1    Introduction to Simplification – 00:39
  7. 7.2    Alternative Actions – 00:15 / [02:27]
  8. 7.4    Automatic Analog Actions – 00:18 / [00:57]


Rocket League
(Psyonix)

  1. 4.2    Inner Deadzone – 01:21


Sayonara Wild Hearts
(Simogo / Annapurna Interactive)

  1. 1.5    Input Methods – [01:09]


Sea of Thieves
(Rare / Microsoft Studios)

  1. 1.2    Supporting Multiple Input Devices – [02:01]
  2. 1.5    Input Methods – 00:27
  3. 2.1    Introduction to Action Mapping – 00:25
  4. 2.2    Remapping – 01:12
  5. 2.8    Reducing the Total Number of Inputs – [00:47] / 02:56
  6. 3.1    Introduction to Input Interactions – 00:27
  7. 3.2    Configuring Interactions – 01:32
  8. 3.3    Continuous Holds – [01:59]
  9. 3.4    Set Duration Holds – 01:09
  10. 4.8    Contextual Analog Settings – [00:27]
  11. 5.3    Game Information – 02:08
  12. 5.4    Feedback – 00:34
  13. 5.5    Settings Information – 00:33
  14. 7.4    Automatic Analog Actions – [03:31]


Sekiro: Shadows Die Twice
(FromSoftware / Activision)

  1. 7.4    Automatic Analog Actions – 02:06


Shadow of the Tomb Raider
(Eidos-Montréal / Square Enix)

  1. 2.8    Reducing the Total Number of Inputs – [03:07]
  2. 6.1    Introduction to Assistance – 00:42
  3. 6.3    Game Difficulty – 00:43 / [01:29]


Slay the Spire
(MegaCrit / Humble Bundle)

  1. 2.7    Contextual Mapping – 00:31 / [01:41]


Splatoon 2
(Nintendo EPD / Nintendo)

  1. 2.6    Input Methods – [01:07]
  2. 4.7    Input Methods – [00:44]


Spyro Reignited Trilogy
(Toys For Bob / Activision)

  1. 7.4    Automatic Analog Actions – [02:55]


Star Wars Battlefront II
(EA DICE / Electronic Arts)

  1. 6.2    Player Strength – 00:20
  2. 6.3    Game Difficulty – 00:48 / 02:31
  3. 6.5    Analog Action Assists – [03:11]


Star Wars Jedi: Fallen Order
(Respawn Entertainment / Electronic Arts)

  1. 6.3    Game Difficulty – 01:13


Star Wars: Squadrons
(Motive Studios / Electronic Arts)

  1. 2.5    Interchanging Analog with Digital – 00:45


Steam Input
(Valve)

  1. 4.4    Response Curves – [00:53]


Super Mario Maker 2
(Nintendo EPD / Nintendo)

  1. 5.2    Action Information – 00:15
  2. 5.3    Game Information – 00:17 / 02:12


Super Mario Odyssey
(Nintendo EPD / Nintendo)

  1. 5.2    Action Information – 00:29 / 01:54 / 02:51
  2. 5.3    Game Information – 00:24 / [03:22]
  3. 5.5    Settings Information – 01:11
  4. 6.1    Introduction to Assistance – 00:11
  5. 6.2    Player Strength – [00:32]
  6. 7.2    Alternative Actions – [03:10]


Super Smash Bros. Ultimate
(Bandai Namco Studios + Sora Ltd. / Nintendo)

  1. 2.2    Remapping – [00:16] / 01:19
  2. 2.8    Reducing the Total Number of Inputs – [02:37]
  3. 5.2    Action Information – 02:48
  4. 5.3    Game Information – 02:18
  5. 5.6    Testing Configurations – 00:26 / 01:30
  6. 6.2    Player Strength – 02:14
  7. 6.4    Timing Elements – 03:57


SUPERHOT
(SUPERHOT Team)

  1. 2.6    Input Methods – [01:13]
  2. 4.4    Response Curves – 01:05
  3. 4.5    Action Values – 00:55
  4. 4.7    Input Methods – 00:21


The Elder Scrolls V: Skyrim VR
(Bethesda Game Studios / Bethesda Softworks)

  1. 1.5    Input Methods – [00:50]


The Gardens Between
(The Voxel Agents)

  1. 1.3    Simultaneous Input – 02:09
  2. 5.5    Settings Information – 02:32
  3. 7.2    Alternative Actions – 02:10


The Last of Us Part II
(Naughty Dog / Sony Interactive Entertainment)

  1. 2.8    Reducing the Total Number of Inputs – 01:41
  2. 3.3    Continuous Holds – [00:34]
  3. 3.4    Set Duration Holds – [01:28]
  4. 3.5    Repeated Presses – [01:59]
  5. 4.6    Individual Axes and Directions – [00:19]
  6. 4.8    Contextual Analog Settings – [00:49]
  7. 5.1    Introduction to Information – 00:38
  8. 5.2    Action Information – 00:36 / 00:56 / [03:14]
  9. 5.3    Game Information – [01:47] / 02:36 / 03:01 / 03:12
  10. 5.5    Settings Information – [01:20] / [02:56] / 03:53 / 04:11
  11. 6.1    Introduction to Assistance – 00:33
  12. 6.2    Player Strength – 01:48
  13. 6.3    Game Difficulty – 00:32 / [02:02] / [03:16]
  14. 6.4    Timing Elements – 00:15 / 00:34 / 01:44
  15. 6.5    Analog Action Assists – 04:22 / 04:45 / [05:15]
  16. 7.1    Introduction to Simplification – 00:44
  17. 7.3    Automatic Digital Actions – 00:17 / 01:36 / [02:20]
  18. 7.4    Automatic Analog Actions – [03:09]


The Legend of Zelda: Breath of the Wild
(Nintendo EPD / Nintendo)

  1. 1.1    Introduction to Input Devices – 00:49
  2. 5.3    Game Information – 00:45


The Talos Principle
(Croteam / Devolver Digital)

  1. 6.5    Analog Action Assists – 03:01


Tom Clancy's Ghost Recon Breakpoint
(Ubisoft Paris / Ubisoft)

  1. 1.3    Simultaneous Input – 00:18 / [01:37]
  2. 1.4    Blocking Input Devices – [00:17]
  3. 2.2    Remapping – 01:05
  4. 2.4    Simultaneous Inputs – [00:40]
  5. 2.7    Contextual Mapping – 00:22 / [01:19]
  6. 3.1    Introduction to Input Interactions – 00:47
  7. 3.3    Continuous Holds – [01:33]
  8. 3.5    Repeated Presses – 01:43
  9. 3.8    Reducing the Total Number of Inputs – 00:31 / [01:28]
  10. 5.2    Action Information – 02:05
  11. 5.5    Settings Information – 03:59 / 04:23
  12. 6.3    Game Difficulty – 01:18
  13. 6.5    Analog Action Assists – 02:36


Tom Clancy's Rainbow Six Siege
(Ubisoft Montreal + Ubisoft Toronto / Ubisoft)

  1. 1.3    Simultaneous Input – 00:50
  2. 4.1    Introduction to Analog Sensitivity – 01:00
  3. 4.6    Individual Axes and Directions – [00:37]


Tom Clancy's The Division 2
(Massive Entertainment / Ubisoft)

  1. 1.5    Input Methods – 00:36
  2. 5.1    Introduction to Information – 00:10
  3. 5.2    Action Information – 00:38 / 03:08 / 03:35
  4. 5.3    Game Information – 03:18


Tomb Raider: Definitive Edition
(Crystal Dynamics / Square Enix)

  1. 1.5    Input Methods – 00:35


Uncharted 4: A Thief's End
(Naughty Dog / Sony Interactive Entertainment)

  1. 3.1    Introduction to Input Interactions – 00:39
  2. 3.2    Configuring Interactions – 00:19 / 01:39
  3. 3.5    Repeated Presses – 00:16
  4. 5.1    Introduction to Information – 00:25
  5. 5.3    Game Information – 02:54
  6. 5.5    Settings Information – 00:48


Unravel 2
(Coldwood Interactive / Electronic Arts)

  1. 5.3    Game Information – 02:48
  2. 6.4    Timing Elements – 01:09


Untitled Goose Game
(House House / Panic)

  1. 2.1    Introduction to Action Mapping – 00:49
  2. 2.3    Input Stacking – 00:16
  3. 2.5    Interchanging Analog with Digital – [01:29]
  4. 5.1    Introduction to Information – 00:20


What Remains of Edith Finch
(Giant Sparrow / Annapurna Interactive)

  1. 6.5    Analog Action Assists – 03:23


Xbox Accessories App
(Microsoft)

  1. 4.2    Inner Deadzone – 02:17
  2. 4.4    Response Curves – 00:34