SpecialEffect DevKit
  • SpecialEffect DevKit
  • Input
  • 1    Input Devices
    • 1.1    Introduction to Input Devices
    • 1.2    Supporting Multiple Input Devices
    • 1.3    Simultaneous Input
    • 1.4    Blocking Input Devices
    • 1.5    Input Methods
  • 2    Action Mapping
    • 2.1    Introduction to Action Mapping
    • 2.2    Remapping
    • 2.3    Input Stacking
    • 2.4    Simultaneous Inputs
    • 2.5    Interchanging Analog with Digital
    • 2.6    Input Methods
    • 2.7    Contextual Mapping
    • 2.8    Reducing the Total Number of Inputs
  • 3    Input Interactions
    • 3.1    Introduction to Input Interactions
    • 3.2    Configuring Interactions
    • 3.3    Continuous Holds
    • 3.4    Set Duration Holds
    • 3.5    Repeated Presses
    • 3.6    Input Methods
    • 3.7    Contextual Interactions
    • 3.8    Reducing the Total Number of Inputs
  • 4    Analog Sensitivity
    • 4.1    Introduction to Analog Sensitivity
    • 4.2    Inner Deadzone
    • 4.3    Outer Threshold
    • 4.4    Response Curves
    • 4.5    Action Values
    • 4.6    Individual Axes and Directions
    • 4.7    Input Methods
    • 4.8    Contextual Analog Settings
  • Gameplay
  • 5    Information
    • 5.1    Introduction to Information
    • 5.2    Action Information
    • 5.3    Game Information
    • 5.4    Feedback
    • 5.5    Settings Information
    • 5.6    Testing Configurations
  • 6    Assistance
    • 6.1    Introduction to Assistance
    • 6.2    Player Strength
    • 6.3    Game Difficulty
    • 6.4    Timing Elements
    • 6.5    Analog Action Assists
  • 7    Simplification
    • 7.1    Introduction to Simplification
    • 7.2    Alternative Actions
    • 7.3    Automatic Digital Actions
    • 7.4    Automatic Analog Actions
    • 7.5    Action Predictions
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Gameplay

Gameplay topics introduce ways of altering the gameplay to allow players to play at a level of challenge that suits them with their current setup.

Topics

  1. 5    Information
  2. 6    Assistance
  3. 7    Simplification

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