6.1    Introduction to Assistance

Providing options in your game that assist the player might help some people to play your game.

Watch Time: 1 Minute
Gameplay: PEGI 3 - 18
Show Transcript

6.1    Introduction to Assistance

Providing options in your game that assist the player might help some people to play your game. Without those options they might find that the game requires too much physical movement, or is too difficult for them to play successfully.

You might have an option that increases the strength of the player’s character, so that making a mistake has less of a negative effect during a difficult encounter. Or you might allow altering your game to reduce the need for quick physical responses from the player at certain points.

How you decide which options to provide to assist the player will depend entirely on the nature of your game, in this video we’ll cover some of the options developers have provided in their games, that allow the player to alter the gameplay in order to play at a level of challenge that suits them.

This module is a part of Assistance. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.

Game Credits

  1. Celeste (Matt Makes Games) – 00:23
  2. FIFA 20 (EA Sports) – 00:48
  3. Forza Motorsport 7 (Turn 10 Studios / Microsoft Studios) – 00:17
  4. Shadow of the Tomb Raider (Eidos-Montréal / Square Enix) – 00:42
  5. Super Mario Odyssey (Nintendo EPD / Nintendo) – 00:11
  6. The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment) – 00:33

[ ] = Referenced by Name

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