1.1 Introduction to Input Devices
The input devices a game supports can determine whether or not someone is able to play that game.
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1.1 Introduction to Input Devices
The input devices a game supports can determine whether or not someone is able to play that game. Devices like Gamepads, keyboards, mice, and touch screens are some of the more popular options, but less common devices like flight sticks might also be used to play a game if supported.
Players may find different input devices more accessible or more comfortable to use than others. And those different devices may offer additional input methods that players may prefer to use, from analog sticks and buttons, to touch or motion.
Having the choice to access a game using various compatible devices available on a particular platform, as well as options for how those devices are handled by the game, can be helpful and necessary for some players.
This module is a part of Input Devices. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.
Game Credits
- Broken Age (Doublefine Productions) – 00:26
- Elite Dangerous (Frontier Developments) – 00:29
- FIFA 20 (EA Sports) – 00:24 / 00:40
- GNOG (KO_OP / Double Fine Presents) – 00:11
- Mario Kart 8 Deluxe (Nintendo EAD / Nintendo) – 00:34
- Copilot (Microsoft) – [00:21]
- Oceanhorn 2: Knights of the Last Realm (Cornfox & Bros.) – 00:47
- The Legend of Zelda: Breath of the Wild (Nintendo EPD / Nintendo) – 00:49 [ ] = Referenced by Name