2.1 Introduction to Action Mapping
Every game contains actions such as jump or shoot that the player can perform using various inputs, such as the buttons on a controller.
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2.1 Introduction to Action Mapping
Every game contains actions such as jump or shoot that the player can perform using various inputs, such as the buttons on a controller. In most cases the developers will decide which input the player will use for each action, when making a game.
Some players may struggle to physically reach or have accurate control over certain inputs so may prefer to use other inputs instead. By allowing players to change which inputs control which actions, you allow them to create a layout that suits them. And while providing the option to choose from pre-made layouts can be good, it’s best to also let players map actions individually to inputs of their choice, for each platform and input device your game supports.
This module is a part of Action Mapping. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.
Game Credits
- Cuphead (Studio MDHR) – 00:10
- Call of Duty: Modern Warfare (Infinity Ward / Activision) – 00:39
- Gran Turismo Sport (Polyphony Digital / Sony Interactive Entertainment) – 00:37
- Sea of Thieves (Rare / Microsoft Studios) – 00:25
- Untitled Goose Game (House House / Panic) – 00:49 [ ] = Referenced by Name