2.6 Input Methods

Allow players to use alternative input methods for each action where possible.

Watch Time: 2 Minutes
Gameplay: PEGI 3 - 18
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Allow players to use alternative input methods for each action where possible.

Some games may offer players additional input methods for certain actions, like using motion control to steer in a driving game. Some input methods may be inaccessible to some players so it’s important to allow these actions to be mapped to inputs that use a different input method.

Mario Kart 8 Deluxe gives each player the choice to map steering to either motion or the left stick or d-pad before starting a race. The game has made adjustments to the steering so that it functions in a similar way regardless of which input method is used.

A common use for motion is to aim the camera in a game, so Gravity Rush 2 on PlayStation 4 gives you the option to control the camera using either the motion and rotation of the dualshock 4 controller, or the analog stick instead.

Both Splatoon 2 and Superhot on Nintendo Switch let players choose whether they use motion controls, or the right stick to aim and look.

And the same should apply to touch: Days Gone uses the touchpad on the DualShock 4 to navigate menus, but also allows you to use the left and right bumper as an alternative.

This module is a part of Action Mapping. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.