3.1 Introduction to Input Interactions
To perform an action in a game the player will need to interact with an input or multiple inputs in a specific way.
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3.1 Introduction to Input Interactions
To perform an action in a game the player will need to interact with an input or multiple inputs in a specific way. The most common example would be pressing down a button, or other digital input to make something happen.
Each interaction is made up of any number of input events and may also have a time between those events. Where complex interactions might be made up of many input events with a time between each, simpler interactions could involve just one input event.
Some players may struggle with certain interactions, so it is important to allow players to modify them for each action where possible, regardless of which platform the player is on, or which input device or method they are using. This can often be done without changing the way the actions themselves behave.
This module is a part of Input Interactions. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.
Game Credits
- ABZÛ (Giant Squid / 505 Games) – 00:19
- Broken Age (Doublefine Productions) – 00:53
- God of War (Santa Monica Studio / Sony Interactive Entertainment) – 00:11
- Marvel's Spider-Man (Insomniac Games / Sony Interactive Entertainment) – 00:32
- Sea of Thieves (Rare / Microsoft Studios) – 00:27
- Tom Clancy's Ghost Recon Breakpoint (Ubisoft Paris / Ubisoft) – 00:47
- Uncharted 4: A Thief's End (Naughty Dog / Sony Interactive Entertainment) – 00:39 [ ] = Referenced by Name