3.7 Contextual Interactions
Consider context as a means of letting players avoid complex interactions.
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3.7 Contextual Interactions
Consider context as a means of letting players avoid complex interactions.
Complex interactions are sometimes included in games as a way of having more than one action mapped to the same input, with each action being triggered by a different type of interaction. In these cases it might still be possible to allow players to change the interactions to something more accessible for them, if you consider the context that the player is in when performing these actions.
In Call of Duty Blackout, holding a button down for a certain amount of time will pick up an item, releasing the same button before this time will cause you to reload. However if you set the Item Pickup Option to Press, pressing the button in the context of pointing your camera at the item will only ever pick up the item however long you hold it, and outside of this context, pressing the button will reload.
This module is a part of Input Interactions. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.
Game Credits
- Call of Duty: Black Ops 4 (Treyarch / Activision) – [00:17] [ ] = Referenced by Name