4.8 Contextual Analog Settings
Allow players to adjust analog settings individually by context.
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4.8 Contextual Analog Settings
Allow players to adjust analog settings individually by context.
Analog settings should also be adjustable on a contextual basis.
For instance, both Battlefield V and Sea of Thieves let you adjust the camera sensitivity for multiple contexts.
In Sea of Thieves, if we increase the Eye of Reach sensitivity, the camera will move more quickly while aiming with this weapon, but outside of this context the speed of the camera will not be affected.
Likewise, The Last of Us Part II allows you to adjust the camera sensitivity separately for aiming and for looking around normally, and along the horizontal and vertical axes in both cases.
More information on analog settings, such as assists, can be found in our gameplay videos.
This module is a part of Analog Sensitivity. Discover other modules in this topic on the SpecialEffect DevKit website at specialeffectdevkit.info.
Game Credits
- Battlefield V (EA DICE / Electronic Arts) – [00:18]
- FIFA 20 (EA Sports) – 01:12
- Sea of Thieves (Rare / Microsoft Studios) – [00:27]
- The Last of Us Part II (Naughty Dog / Sony Interactive Entertainment) – [00:49] [ ] = Referenced by Name