SpecialEffect DevKit
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  • SpecialEffect DevKit
  • Input
  • 1    Input Devices
    • 1.1    Introduction to Input Devices
    • 1.2    Supporting Multiple Input Devices
    • 1.3    Simultaneous Input
    • 1.4    Blocking Input Devices
    • 1.5    Input Methods
  • 2    Action Mapping
    • 2.1    Introduction to Action Mapping
    • 2.2    Remapping
    • 2.3    Input Stacking
    • 2.4    Simultaneous Inputs
    • 2.5    Interchanging Analog with Digital
    • 2.6    Input Methods
    • 2.7    Contextual Mapping
    • 2.8    Reducing the Total Number of Inputs
  • 3    Input Interactions
    • 3.1    Introduction to Input Interactions
    • 3.2    Configuring Interactions
    • 3.3    Continuous Holds
    • 3.4    Set Duration Holds
    • 3.5    Repeated Presses
    • 3.6    Input Methods
    • 3.7    Contextual Interactions
    • 3.8    Reducing the Total Number of Inputs
  • 4    Analog Sensitivity
    • 4.1    Introduction to Analog Sensitivity
    • 4.2    Inner Deadzone
    • 4.3    Outer Threshold
    • 4.4    Response Curves
    • 4.5    Action Values
    • 4.6    Individual Axes and Directions
    • 4.7    Input Methods
    • 4.8    Contextual Analog Settings
  • Gameplay
  • 5    Information
    • 5.1    Introduction to Information
    • 5.2    Action Information
    • 5.3    Game Information
    • 5.4    Feedback
    • 5.5    Settings Information
    • 5.6    Testing Configurations
  • 6    Assistance
    • 6.1    Introduction to Assistance
    • 6.2    Player Strength
    • 6.3    Game Difficulty
    • 6.4    Timing Elements
    • 6.5    Analog Action Assists
  • 7    Simplification
    • 7.1    Introduction to Simplification
    • 7.2    Alternative Actions
    • 7.3    Automatic Digital Actions
    • 7.4    Automatic Analog Actions
    • 7.5    Action Predictions


  • Additional Resources
  • → Minimap
  • → Checklist
  • → PDF Version

Starting Points

Want to make your game more accessible but not sure where to start? Our starting points will introduce you to the most important accessibility concepts for your genre.

Driving

Action / Adventure

First Person Shooter

Eye Gaze

XAC

Touch Control

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